Generate textured GLBs from a single image.

Turn concept art or product references into downloadable 3D assets you can preview in-browser and use from the same prepaid API workflow as the rest of the gateway.

Single image inputTextured GLB outputTypical runs from $0.08-$0.16Blender, Three.js, and Unity friendly

Starting price

$0.06 minimum per job with transparent cost before launch.

Preview + export

Inspect interactively in-browser, then download the GLB directly.

Same gateway

Use the same credits, claim flow, and API key as image and audio.

Single 2D Image In

Brass Cannon reference image

3D Textured GLB Out

Brass Cannon

Hard-surface prop generation from one reference image, ready for previews, scene blocking, and downstream DCC or runtime work.

Hard-surface propsTextured mesh + GLB download
Actual cost$0.09single-image 3D run

The same workflow also holds up on environment and organic assets.

Same single-image input, same prepaid credits, and the same direct GLB export path as the featured cannon example above.

Input image

Fortress Castle reference image

Fortress Castle

A solid starting mesh for fantasy worldbuilding, scene blocking, and concept previews.

Actual cost$0.12single-image 3D run
Single image inGLB out
Preview in-browserDownload GLB directly
Download GLB

Input image

Blooming Dahlia reference image

Blooming Dahlia

Great for stylized flora and decorative props that need quick visual iteration.

Actual cost$0.10single-image 3D run
Single image inGLB out
Preview in-browserDownload GLB directly
Download GLB

Use one credit balance for 3D alongside the rest of your media stack.

Same prepaid checkout, same key lifecycle, and the same balance-and-media API surface shown in the docs.